Thursday, October 22, 2009

Shaman Healing Equivalency Points (Shaman_hep)

So... I downloaded two mods: LoggerHead and shaman_hep to help point me in the right direction for my haste vs. crit issue.

After installing ActivePerl and letting LoggerHead record a couple of 10/25 man raids and a few heroics, I get this as a result.

For healing output:
1 SP = 1 SP (0.2946 hps)
1 Crit rating = 0.7013 SP (0.2066 hps)
1 Haste rating = 1.6260 SP (0.4790 hps)
1 INT = 0.3625 SP (0.1068 hps)

For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.0683 mp5
1 Haste rating = -0.1911 mp5
1 INT = 0.2219 mp5
1 Mana = 0.0070 mp5
Total mana regen points needed from gear: 821.44

Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 1.1268 (calculated)
1 mana = 0.0079
1 Haste rating = 1.4107
1 Crit rating = 0.7783
1 INT = 0.6126 (actual)
1 INT = 0.8816 (max theoretical)

Which tells me that I still need to value haste more than crit. Ok, that's cool and all. But what really blew my mind was the helpful Pawn values (though I don't use it) and Wowhead links (1 and 2).

Course all of the gear that's listed is out of my content range, but I was really surprised how much of the +20 haste epic gems Wowhead showed on the items. I still prefer gemming as much for sp as possible.

Am I wrong in this? Wouldn't it make more sense to do the 12 spellpower/10 haste gem over straight 20 haste even for a yellow slot?

Granted, I might have to fiddle more with the config settings for the shaman_hep script, since you do have to hard code a couple items. But I found it interesting reading. :D

Still wishing I had 3 talent builds and glyph selections though. Do MT resto, raid resto, and enhancement (freaking dailies). But that, if ever (yeah right!) will be way down the line.

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